Just to get it out of the way, it is worth noting that MyPark is once again (currently) broken due to server issues. Although 2K15 sees some improvement, they are still good and not quite great, and there is some glaring issues in a few areas. The area that has slightly held back previous NBA 2K iterations has been the actual modes.
Nba 2k15 pc review tv#
The TV style presentation is as good as ever and the long loading screens now feature pre-match analysis from Ernie Johnson and Shaquille O’Neal, which makes them less tedious, even with Shaq’s awful jokes. Pharrell Williams has done a great job on the soundtrack selection. Knocking down three-pointers while Personal Jesus from Depeche Mode (or Spiderwebs from No Doubt) is playing only increases the fun. The commentary is solid as ever, although I did find myself using the 2K beats audio option after a while, purely because the music selection contains some absolute gems. On the other end of the spectrum, if you are dominating the home team the arena will be deadly silent and may start to empty as the game draws to a close. The atmosphere is just as impressive, and scoring a game winning three-pointer at the buzzer in front of a home crowd results in the loudest eruption I have ever seen in a sports game. They still use the trick of only showing small portions of the arena, but that means repetition of crowd members or animations are very uncommon. One of the biggest improvements is just how realistic the crowd and atmosphere feel. Everything feels smooth on the court, there’s just very little wrong. If there were ever a year where you could legitimately confuse a NBA 2K game with a real televised match, this would be it, not only because of the visuals, but also the players movement. The subtle changes make the gameplay a joy and incredibly similar to the way the pros play. Speaking of defensive play, it can get incredibly annoying when defending against the better players such as LeBron James or Kevin Durant (especially in M圜areer), as they just seem overpowered, which isn’t much fun, despite being rather realistic.
Defensively, no AI controlled team-mate is going to steal the ball away from an opponent, or pull out a great block, but good players will be quick enough to switch in a do this themselves. The AI seems slightly smarter, too, making more realistic movements and trying to make an impact on the offensive side of the court. Stay too tight to them and chances are they will breeze past and score a uncontested lay up but give them too much space and that mid range jumper will be all to easy. On defence, managing the distance between you and your target is the key to any great play. Space is vital when attacking, and working a defender to get that yard of separation for the jumper is more important than ever, because poorly selected shots are punished like never before. Perhaps the most significant change revolves around space, both on offence and defence. Upon first inspection not much has changed from 2K14, but dig a little deeper and the subtle changes start to appear. But NBA 2K15 hasn’t seen quite as dramatic a change, as this year’s entry feels very much like NBA 2K14.5 rather than an entirely new entity, though that isn’t necessarily a bad thing.Īs I’ll always point out: the most important thing in any sports game is the action on the court. There have been big money moves and vast team restructurings. This NBA off-season has been one of the busiest ever.